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The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the overall war, followed by fighting a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world to attempt to end the war: either on the Arm's bucolic Empyrrean or the Core's artificial Jupiter Brain world of Core Prime.
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The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types Battle Tactics added 4 new units, 6 new maps, and 100 new missions a final patch (version 3.1c) added 6 new units, including a resurrection kbot! More than 150 official units and 25 official missions per side in a single player campaign.Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield. True 3D terrain that units can climb over, into, and around, on extra large 3D-generated maps.A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape. Fully-articulated 3D units and buildings, with a diverse complement of unit types - for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defences, and long-range weapons.Upon release, the original TA game boasted:
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Nowadays TA can generally run with numerous players and hundreds of units per side on a colossal map with minimum or no lag (multiplayer games may still suffer depending on internet connection speeds), but be warned that the latest mods have considerably more complex scripts and units than when TA was first released which are all more demanding on processors and computer memory. Of course, these requirements were for computers in 1997 modern day machines far exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM because TA only runs on your computer's first core instead of all of them. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM.
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In separate attempts to create a completely modern 3D graphics engine for TA (with free camera angles, zoom capabilities, etc.), the Spring Project was launched in 2005 by the Swedish Yankspankers, and the Total Annihilation 3D (TA3D) project began in the summer of 2006 under a more community effort.
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After the bankruptcy of Cavedog in 1999, the intellectual property fell to Infogrames (now Atari), who continue to hold onto the source code with an iron grip. Two expansion packs were released: The Core Contingency on 30th April 1998 and Battle Tactics exactly 2 months later on 30th June 1998. It was released on 30th September 1997 and was the first RTS game to feature 3D units and terrain. Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of famous lead designer Chris Taylor. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines. Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence named the Arm), whose members refused to leave their natural bodies to join the Core's machines.
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However, the balance is broken by a technological breakthrough which allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting indefinite life, in a process called "patterning". The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. In the far future, the galaxy is ruled by a benevolent central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). For each side, the only acceptable outcome is the complete elimination of the other." Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war.
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The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. "What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds.
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